Unity and Unreal Engine 4 Character and Level Programming
Benevolence (Unreal Engine 4)
▪ Programmed movement, UI, and dialogue/quest systems.
▪ Created unique combat mechanics for a character that does not attack.
▪ Oversaw and debugged terrain aspects, enemy placement, and story triggers.
Lone Star Shootout (Unity)
▪ Programmed accurate guns for the player.
▪ Created randomized elements for the spawning of enemies and innocents.
▪ Oversaw level design and enemy placements.
Caves and Wyverns (Unity)
▪ Did all of the programming for the camera, sounds, and rendering.
▪ Created the fireball particle effects.
▪ Implemented all assets and tied them to library images.
Spotty Shotty (Unreal Engine 4)
▪ Implemented new visual and audio assets using the level and player blueprints.
▪ Created level blueprint to loop the same audio cues and the game’s general layout.
▪ Organized group members and routinely play tested the game to remove bugs.
Tower (Unreal Engine 4)
▪ Created all level layout, UI, and code blueprint to allow for color changing.
▪ Timed and animated all platforms in the game.
▪ Made many changes to jump height/length and platforms after playtest results.
Umbral Skies (Unity)
▪ Created all level layouts, UI, gravity swapping code, and the player controller.
▪ Coordinated all team members, organized meetings, and set tasks.
▪ Implemented all visual and audio assets created by artists.